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Design made in Germany / Magazin / Ausgabe 5 - Ordnung / RT @geoffbrown

We have always known it - Ordnung ist sexy...

- in Ordnung / all right; alright; okay; well
- die gute Ordnung / trimness
- gut in Ordnung / trim
- der Ordnung halber / for order's sake
- nicht in Ordnung / amiss; out of square; wrong
- in Ordnung halten / to maintain
- Recht und Ordnung / law and order
- zur Ordnung rufen / to call to order
- in bester Ordnung / in apple pie order
- die sittliche Ordnung / order
- in Ordnung bringen / to clean up; to fix up; to make straight; to order; to put in order; to righten; to set right; to settle; to straighten; to tidy up; to trim
- er hält gut Ordnung / he is a good disciplinarian
- in schönster Ordnung / as right as a rivet; as right as a trivet; in apple pie order
- nicht in Ordnung sein / to be out of order
- vollständig in Ordnung / right as nails
- es ist alles in Ordnung / It is all hunky-dory; all's well
- etwas in Ordnung bringen / to get something right; to put something right; to set something right
- die Sache in Ordnung bringen / to fix it
- wieder in Ordnung bringen / to readjust; to retrieve
- die Bücher in Ordnung bringen (Kommerz) / to post
- seine Angelegenheiten in Ordnung bringen / to order one's affairs

Filed under  //  knowledge sharing  
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History video by Lanor: Design story: The Decanter (1960)

"The Decanter, a promotional film produced by Walter Landor and Associates in the 1960s, shows the start-to-finish process of several of Landor's designs for Old Fitzgerald whiskey. Narrated by Walter himself, the film depicts creative teams illustrating and critiquing designs, industrial designers fabricating models, and research teams conducting focus groups and testing in Landor's supermarket laboratory." nice one!

thanx @superfab, @rmichael, @cscheffy

Filed under  //  craft   knowledge sharing  
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Locals and Tourists - a new kind of maps on/by Flickr from Eric Fischer

"Some people interpreted the Geotaggers' World Atlas maps to be maps of tourism. This set is an attempt to figure out if that is really true. Some cities (for example Las Vegas and Venice) do seem to be photographed almost entirely by tourists. Others seem to have many pictures taken in piaces that tourists don't visit. ..."

Blue - locals
Red - tourists
Yellow - unknown

read and see more here http://www.flickr.com/photos/walkingsf/sets/72157624209158632/

Filed under  //  infographics   knowledge sharing  
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#HackFwd for Lars Hinrichs - Case Studies - proud work of #IDEO

A very exciting project we have been working on in Europe over the last half year:

"Lars came up with the idea for an early-stage, pre-seed, evergreen investment company for top technology talents across Europe. His vision: free the best developers and coders from their day jobs and help them build their own game-changing companies. He also wanted to unleash European talents, to enable European innovation to go global.

He tapped into IDEO to turn his vision into reality and help him design the business from scratch. ..."

Congratulations to Lars and the impressive team!

Read about it here http://www.ideo.com/work/item/hackfwd/ or visit http://hackfwd.com/

Filed under  //  knowledge sharing   leadership  
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Looking into the Past / Augmented History in London

The app can be improved, but the idea is genius: http://www.museumoflondon.org.uk/MuseumOfLondon/Resources/app/you-are-here-ap...

Filed under  //  knowledge sharing   storytelling  
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Designing for improvisation - Bobulate

... In the spring of 1959, seven musicians got together, some for the first time. When they arrived that day, each received a slip of paper with rough markings on it. Miles Davis, the organizer, had just handed them a little piece of history. You see, with this gesture, Miles Davis introduced something called modal jazz — a way of approaching improvisation unlike what had been seen before. In contrast to the complex chord progressions of the preceding years, modal jazz was simple. It was a mode, a scale, a framework.

Frameworks for improvisation

Instead of the control coming from the composer (read: the designer), modal jazz promotes a sense of discovery. It doesn’t reveal everything; it holds back in order to let go. This loose framework, then, gives way to co-creation. ...

"The audience is no longer just a spectator; the designer no longer the only creator."

read the whole text at http://bobulate.com/post/390952640/designing-for-improvisation

Filed under  //  knowledge sharing   storytelling  
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DesignCharts // Weekly Top 40 Website Design Charts // Because Web Designers Are The New Rockstars

3 years old and still one of the best sources I know...
yes, it's yellow....

Filed under  //  beauty   knowledge sharing  
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Cooper-Hewitt Names Designer Bill Moggridge as Director

Bill Moggridge, a founder of the design firm IDEO who is widely credited with designing the look of the first commercial laptop, has been named director of the Smithsonian Institution’s Cooper-Hewitt, National Design Museum in New York.

Chester Higgins Jr./The New York Times

Bill Moggridge, new director of the Smithsonian Institution’s Cooper-Hewitt, National Design Museum, created the look for the first commercial laptop.

Congratulations Bill!

Filed under  //  interaction design   knowledge sharing   leadership  
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EverydayLives: An iPhone app for ethnography - Core77

Look beyond that now HF needs iPhones too and that your research can now crash - I think the interesting peace will be the backend to download and structure project research. How might this help synthesizing?

Filed under  //  interaction design   knowledge sharing  
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TED Talk: Itay Talgam: Lead like the great conductors

One of my favorites from TEDGlobal this year - learn everything about leadership and conducting at once.

Filed under  //  knowledge sharing   leadership   music   TED  
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How Apple Got Everything Right By Doing Everything Wrong (by Leander Kahney)

One Infinite Loop, Apple's street address, is a programming in-joke — it refers to a routine that never ends. But it is also an apt description of the travails of parking at the Cupertino, California, campus. Like most things in Silicon Valley, Apple's lots are egalitarian; there are no reserved spots for managers or higher-ups. Even if you're a Porsche-driving senior executive, if you arrive after 10 am, you should be prepared to circle the lot endlessly, hunting for a space.
But there is one Mercedes that doesn't need to search for very long, and it belongs to Steve Jobs. If there's no easy-to-find spot and he's in a hurry, Jobs has been known to pull up to Apple's front entrance and park in a handicapped space. (Sometimes he takes up two spaces.) It's become a piece of Apple lore — and a running gag at the company. Employees have stuck notes under his windshield wiper: "Park Different." They have also converted the minimalist wheelchair symbol on the pavement into a Mercedes logo.
Jobs' fabled attitude toward parking reflects his approach to business: For him, the regular rules do not apply. Everybody is familiar with Google's famous catchphrase, "Don't be evil." It has become a shorthand mission statement for Silicon Valley, encompassing a variety of ideals that — proponents say — are good for business and good for the world: Embrace open platforms. Trust decisions to the wisdom of crowds. Treat your employees like gods.
It's ironic, then, that one of the Valley's most successful companies ignored all of these tenets. Google and Apple may have a friendly relationship — Google CEO Eric Schmidt sits on Apple's board, after all — but by Google's definition, Apple is irredeemably evil, behaving more like an old-fashioned industrial titan than a different-thinking business of the future. Apple operates with a level of secrecy that makes Thomas Pynchon look like Paris Hilton. It locks consumers into a proprietary ecosystem. And as for treating employees like gods? Yeah, Apple doesn't do that either...

read on at http://amirkassaei.posterous.com/how-apple-got-everything-right-by-doing-every-4

Filed under  //  knowledge sharing   leadership  
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Tim Brown and Jocelyn Wyatt in the Stanford Social Innovation Review

"...Designers have traditionally focused on enhancing the look and functionality of products. Recently, they have begun using design tools to tackle more complex problems, such as finding ways to provide low-cost healthcare throughout the world. Businesses were first to embrace this new approach—called design thinking—now nonprofits are beginning to adopt it too. ..." 

read the article here: http://www.ssireview.org/articles/entry/design_thinking_for_social_innovation/

Filed under  //  knowledge sharing   social impact  
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Social Software: The Other 'Design for Social Impact,' by Gentry Underwood - Core77

09.11_gentry_tshirt11.jpg

T-shirt by Simon Crowley

Depending on how you see it, social software is either all the rage or so 2008. You know the stuff: Facebook, MySpace, Twitter, YouTube, Flickr, Foursquare.... There's no talking about the web these days without it—that's for sure—but social software tools are quickly becoming an integral part of the way we run our day-to-day lives.

It's not just in the consumer space, either. Companies and large organizations are catching on to the benefits of social networking and improved collaboration tools. They want their intranets to be more like Facebook. They want to use crowdsourcing to leverage employee perspectives and wikis to help people help themselves. They want Twitter for the organization, (or at least they think they do).

Human-centered approaches to industrial and interaction design have long focused on studying human behavior to create informed and appropriate designs. A social interaction designer must consider not only people, environment, and existing tools, but also the unseen elements of the system such as social relationships, power dynamics, and cultural rules.

So there's a lot of budding social software out there, and a lot of opportunity to design the stuff. But for all of the press and fanfare, most social software is, well, socially awkward.

Take, for example, the satirized look at Facebook by the British improv troupe Idiots of Ants above. Idiots of Ants (the pun only emerges if you say that name with a British accent) pushes the social behaviors of Facebook to the extreme, but it's hardly the only piece of software they could pick on. Twitter, another massively successful tool, began as an attempt to facilitate text messaging among friends and has morphed into a platform for broad, ad-hoc real-time communication. But while the tool is great for flash mob conversations and celebrity tracking, the one-channel-for-everyone design is profoundly awkward for more nuanced social interaction.


read the full article here: Social Software: The Other 'Design for Social Impact,' by Gentry Underwood

...As products become more interactive, the focus shifts to the psychological. And with the networking of devices together, we see yet another shift—this time towards the sociological and anthropological. Now the designer must understand not only anthropometrics and cognitive science, but also ethnography and sociology, for an effective design must 'work' at all of these levels at once....

Filed under  //  knowledge sharing   social software  
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McKinsey: Using technology to improve workforce collaboration

but we know that just knowing the appropriate technology will NOT fix the problem...

Filed under  //  knowledge sharing   social software  
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Solomon & Underwood about KS@IDEO

Source: enterprise2blog.com
Doug and Gentry talking about Knowledge Sharing

Filed under  //  knowledge sharing  
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Wikipedia

Source: bar.wikipedia.org
    Griass Enk, Servas und Habedere, in da freien boarischn Enzyklopädie in da Wikipedia.    

Filed under  //  knowledge sharing   weird & funny  
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Neuer Web-Dienst Wave: Google plant die Über-E-Mail - SPIEGEL ONLINE - Nachrichten - Netzwelt

    ja, ich bin beeindruckt.    

Filed under  //  interaction design   knowledge sharing  
Posted