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Smart vending machines in the streets show that Big Brother is being naturally accepted in a pixel consuming society.

"At Tokyo’s Shinagawa Station visitors can now select beverages from a 47-inch touch panel.

An embedded camera will recognize your gender and age, allowing the machine to recommend a beverage suitable to whatever stereotype is attached to your particular circumstances. It will store your purchasing history too, so you can be freaked out by tailored ads every time you use it. 500 more of these units are planned to be installed in and around Tokyo over the next two years, with operating company JR East expecting them to tally up 30 percent more sales than their analog brethren."

And then folks in Germany seriously talk about Google Street View...

More pics here: http://www.engadget.com/2010/08/11/japan-takes-vending-machines-to-their-logi...

Found at my favorite http://www.nextnature.net/

Filed under  //  interaction design   nextnature  
Posted

IDEO | BBVA - a short video about the future of the ATM

In early 2007 the Spanish bank BBVA asked IDEO Munich to re-think their self-service channel from scratch. The question was not how to further automate the teller, but rather how to humanize the machine. ...
The result of that work is the vision for a totally new self-service experience: an ATM built from user up, rather than components down. ...
Today, that vision is reality. It took 2 years of time and a team of committed companies to develop this ATM.

check out: http://www.futureselfservicebanking.com/

Filed under  //  behaviour change   craft   hardware   infographics   interaction design  
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IDEO Labs » Bluetooth Classic / by Coulter Lewis

"... Although it was produced for 30+ years and in quantities of millions, this handset is now a relic. My eight year old nephew has never seen it before. Technology has progressed and phones are now designed to facilitate ever increasing levels of functionality. As is often the case, with all that is gained, something is lost.
...
The next revision will employ an accelerometer to allow the user to answer a call by simply picking up the phone, further emulating the original experience. ..."

read all about it here: http://labs.ideo.com/2010/06/29/bluetooth-classic/

Filed under  //  craft   hardware   interaction design  
Posted

Humanize tech: Automatic Napkin Sketching of Maps by Bing Destination Map

we're getting there!

via infosthetics.com: "... Bing Destination Maps [bing.com] seems quite interesting as a new way of rendering geographical maps in a more visually simplified, understandable and accessible way. In other words, imagine one can now create a sort of information-optimized summary maps, similar to those you would quickly draw yourself on the back of napkin. ..."

Filed under  //  infographics   interaction design   nextnature  
Posted

IDEO: Redefining Self-Service Banking for BBVA Group

very proud of this #work of #IDEO Munich.

Read the case study here: http://www.ideo.com/work/featured/bbva

Filed under  //  behaviour change   craft   hardware   interaction design  
Posted

Emotional Interface Design: The Gateway to Passionate Users | Carsonified

good article about the basic principles by Aarron Walter
read it at http://carsonified.com/blog/design/emotional-interface-design-the-gateway-to-...

Filed under  //  interaction design  
Posted

Good for Mondays... "Do epic shit" - Atypical Art by Kasey McMahon

check out more at http://www.atypicalart.com/

Filed under  //  behaviour change   infographics   interaction design  
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Curious Displays - nice one!

worth watching. Thanks Lionel.

Filed under  //  animation   interaction design  
Posted

Augmented Reality Cosmetic Mirror by Shiseido (Tokyo)

Very good example of 'explainable usage' of AR. And a showcase that it's getting harder to transport the experience someone has interacting with these systems. The better these get, the more 'closed' and 'intimate' the experience will be.

Filed under  //  behaviour change   interaction design   nextnature  
Posted

Your Computer Really Is a Part of You | Wired Science

'...computer malfunction ... could thusly be viewed as a discontinuity in our selves...'

Read More http://www.wired.com/wiredscience/2010/03/heidegger-tools/

Filed under  //  behaviour change   interaction design   nextnature  
Posted

Wrangler: great interactive video integration in website

found via @erdogan - thanks!

go, drag and see: http://eu.wrangler.com/bluebell/#/collection

Filed under  //  animation   interaction design  
Posted

Augmented (Hyper)Reality by Keiichi Matsuda

In his short animation Augmented (Hyper)Reality, Keiichi Matsuda’s offers a glimpse of an alternate universe, with augmented reality cranked up to the next level. But what to think of these kind of slick animations that provide us with either utopian or dystopian visions of our technofuture? ...

read it all at http://www.nextnature.net/2010/02/augmented-hyperreality/

Filed under  //  animation   infographics   interaction design   nextnature  
Posted

form-Archiv - 1982 - Artikel über den GRiD Compass von Bill Moggridge

Please note the cigarette next to the GRiD on the top left photo...

Another article from the past: "I've got an IDEO" (2001)
http://www.form.de/w3fa.php?nodeId=116&lang=1&id=1085&ausgabe=180&pic=99http://www.form.de/w3fa.php?nodeId=116&lang=1&id=1085&ausgabe=180&pic=99

All from the recent post at form: http://www.form.de/w3.php?nodeId=108&lang=2&pVId=34555541

Filed under  //  craft   interaction design  
Posted

MyFord Touch - Case Studies - IDEO

Another project (done in 2007) that we can now talk about: With the MyFord Touch, IDEO helped conceive signature interface elements for all future Ford vehicles launching in 2010. The elements connect drivers with in-car technologies and let them stay connected to their digital lives outside the car. Read the case study here: http://www.ideo.com/work/item/myford-touch/

This was introduced by Ford some days ago at the CES - watch it here: http://www.thefordstory.com/smart-technology/ces-keynote-speech/ - scroll down to the 3rd video and go to minute 26...

some other posts about it:
http://www.engadget.com/2010/01/07/myford-dash-and-sync-app-ecosystem-make-us-want-a-blue-oval/
http://www.businessweek.com/innovate/next/archives/2010/01/ford_and_ideo_r.html
http://www.coolhunting.com/archives/2010/01/myford_touch_in.php

Filed under  //  craft   infographics   interaction design  
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Contour USB for Bayer - Case Studies - IDEO

There are so many projects we can never talk about - so it's great that we can show this: The Bayer Contour is a portable blood-glucose meter and test strips and pioneered the measuring of glycated hemoglobinis. It's the first meter that plugs directly into a computer and auto-launches diabetes management software, providing diabetes patients and their healthcare professionals with instant access to blood sugar data and trends to help optimize diabetes management.

Read all about it here: http://www.ideo.com/work/item/contour-usb/ and visit the website: http://www.bayercontourusb.de/

Filed under  //  hardware   infographics   interaction design  
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Cooper-Hewitt Names Designer Bill Moggridge as Director

Bill Moggridge, a founder of the design firm IDEO who is widely credited with designing the look of the first commercial laptop, has been named director of the Smithsonian Institution’s Cooper-Hewitt, National Design Museum in New York.

Chester Higgins Jr./The New York Times

Bill Moggridge, new director of the Smithsonian Institution’s Cooper-Hewitt, National Design Museum, created the look for the first commercial laptop.

Congratulations Bill!

Filed under  //  interaction design   knowledge sharing   leadership  
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EverydayLives: An iPhone app for ethnography - Core77

Look beyond that now HF needs iPhones too and that your research can now crash - I think the interesting peace will be the backend to download and structure project research. How might this help synthesizing?

Filed under  //  interaction design   knowledge sharing  
Posted